Consecutive day rewards
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12-24-2013, 09:39 AM
Post: #11
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RE: Consecutive day rewards
It's a good idea...in theory. Games that have this reward feature are usually much bigger and span several servers. Those types of games also usually have a storyline and a larger shop. This game has no story to follow, and with out the story or the quests, there's no need for anything extra to be gained for a daily login.
That's the other issue, logins do not mean active players. If you go by daily wins, then they get the reward and log off. Free experience as a reward would mean that every few weeks you could prestige. Free credits, however, means that in a few weeks everyone could have everything and results in less incentive for the Donkins to make anything (free stuff=less cash). So if you did those 2 things separately, or in combination, you end up with one big mess and a pointless game. There'd be no reason to try for experience to get on the leaderboard because you could make it on there with 1 good day of play. The packs and shells would become pointless because anybody would be able to get them in a few weeks time. And then nobody would play beyond earning their daily reward, causing the game to slowly die away. ![]() |
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12-24-2013, 10:35 AM
Post: #12
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RE: Consecutive day rewards
ok idea. but I don't want it. and i'm sure the donkins wont put it in.
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12-24-2013, 11:35 AM
Post: #13
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RE: Consecutive day rewards | |||
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