Poll: Do you like these ideas ? This poll is closed. |
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1 | 12.50% |
Total | 8 votes | 100% |
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Some Eureka Suggestions....!! :)
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06-12-2015, 02:52 PM
(This post was last modified: 08-28-2015 11:09 PM by Avenger (Sidd).)
Post: #1
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Hello,
![]() ![]() I have been thinking about these ideas for a lot of time. Today, I had time so I wrote them all up. These are multiple ideas. Some may have been suggested before but I don't mean to copy. ![]() Weapons - 1. Tunnelmote (Tunnel+Remote) This weapon, may be like a remote controlled tunnel across the terrain. It will be timed, maybe 5 seconds. Also, it needs to be directly shot INTO the terrain. It may or may not do damage, most probably between 10-20. Damage - 10-20 Time - 5 seconds 2. Cloudy (Cloud+Block) In this weapon, I have not done enough detailing, but it's like this - It will be shot up in the air, and the it stops above the nearest egg after 1.5 - 3 seconds and then it acts like a blockage. It does not block completely just the above side. It can also do 10-15 damage when it is thrown. Damage - 10 - 15 (Not necessarily) Time - 1.5 - 3 seconds (Homing time) 3. Hell-Well (In Hell+Better for you) This weapon is a damage increasing weapon. If a teammate uses it on you or you use it on yourself, then whatever next weapon you use, its damage will be increased by 10%-30%. If in Hell-Well mode, a player hits a team-mate then the damage sustained will also be increased by 10%-30% Damage - No damage (Increases damage inflictio by 10% - 30%) Time - 3 turns 4. Angel-Bow (Godly+Heal+Bow) Similar to ''Ghost Bow'' it goes through the terrain and heals those who it hits. It would help a lot in those games in which a ghost bow is used taking too much damage in one chance. It would do +18 health similar to ghost bow, which does -18. Damage - +18 (Gives health) 5. Egg-O-Lantern (Pumpkin+Dirt) This is the craziest weapon of all of my ideas. At the place it lands, it will create a Jack-O-Lantern. This egg formed works as dirt but it also has two Holes (eyes) through which weapons can pass . Damage - 0 Visualization: ![]() In this, imagine this pumpkin as an egg and the open space of eyes and mouth as space to shoot through and the rest acts as dirt. 6. Fountain (Can't say anything) This weapon, as the name suggests is a fountain. Where it makes contact with the terrain or shells, it will extend and release water. Max damage could be very high if the opponent is in a hole/pit because all the water will get collected and do damage. Max damage - 40-50. Damage - 40 - 50 Time - Appropriate time. 7. Exhaust (FAN..!!) A no damage weapon, which is heavy like TNT. Where it lands, it will blow air in the direction of the throw. It will push the egg up-to a certain extent. This could help when a player doesn't have pans/boxing glove and you wanna push the other guy. Also if someone is on fire, it would blow out the fire. Damage - 0 Time - 5 seconds 8. Napalm This weapon is like wise to a fire weapon. When fired this weapon will stick to the terrain for approximately 3-4 turns. It will be like a hot coal path. If you walk on it, you are injured for the time being you remain on it. If you were originally there and the napalm came afterwards it would do about 10-20 initial damage and then the continuous damage which will occur if you keep standing there. Damage - 20+ Time - 3 turns NOTE -> I know, my weapon's names are a little dumb. ![]() ![]() Maps - 1. Indestructible maps A map that could be similar to any map BUT it will have some parts that are indestructible. Like it will look some thing like the iron-bars in the "Viethnam" map. At present all maps, either the normal or the packs, can be destroyed. So what if there were some maps in which some parts COULDN'T be destroyed ? Some visualization: ![]() 2. Bouncy Maps These maps are mostly fictional, but if this gets enacted it will be great. Till now, only ceiling & walls are bouncy, but IF in some places on the terrain (Random or Defined) there would be bounce pads, then it would be lovely. But it could be very difficult to define a particular place of bounce pad in a particular map ..... Suggestions: For Beginners There should really be a guide for new players who sign up. I have been playing a lo lately and I should say that people who are below level 5 in a team often hit their teammates. This gets really irritating. So, what if there was some sort of a tutorial for them at first when they register so they COULD learn and not be a pain. Also, there could be a barrier, I mean right now, we have Positive Rep, but what if there was a minimum level barrier which you could set so that no one had to play with a beginner ? It could be like if a person of level 30 made a game, then he could limit it's joining level to 10-15. In practice mode. In Random Gravity/ Wind modes, there is no option to change it automatically. I think we should be given a choice whether to change it manually or after every turn. There should be a 2 player practice mode. That way, more people will learn a lot from their friends. This practice mode will be like the lobby just no XP, or kills, just shots... Bugs: 1. The #1 bug in Bad Eggs Online is the inviting bug. When I play, lots of time people are online BUT, when you invite them, there is a notification which says- This player is not online, which contradicts itself (The dot which suggests a person is online). When this happens, most people are like ![]() Example: ![]() This guy is online, but I can't invite him, even after refreshing the page, signing out etc... 2. Also, Sometimes (About 1%) when a person moves from X position to Y position. Then after his turn the player is SOMETIMES taken automatically back to the X position.. New Stuff 3. There are many reports of people boosting. I looked it up and saw that if you are in one browser, you cannot have another instance of BEO2 running even in the incognito mode. But, I tried and saw that, two browsers allow a person to play against themselves which is generally called boosting. This should be checked upon. One solution to this can be one game per IP address. Since people play usually versus themselves in the same laptop /pc, this could work. However, people with different will still be able to do so. Forum Advertisement: This idea, is to increase the popularity of the forums. Maybe a new weapon is launched and it can be unlocked after a level, let's say 60. But after reaching level 60, you need to make a forum account to get it. So, most players would sign up here, and maybe some of them, like the forums and decide too stay.... Or, I know this has been suggested before, but, if when at festive times the free Credits give-away takes place, people above level 50 will get additional 5-20 credits if they make a forum account and reach three stars (By posting)... Well, here is all what I have thought up till now. ![]() The greatest trick the devil ever played was convincing the world that he did not exist. ~ Charles Baudelaire ![]() ![]() http://i.imgur.com/GXnauid.png http://i.imgur.com/U1TQfmO.png http://i.imgur.com/ytegY8J.png |
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06-12-2015, 03:46 PM
(This post was last modified: 06-12-2015 03:48 PM by Viper.)
Post: #2
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RE: Some Eureka Suggestions....!! :)
1. Didn't understand it. How will it damage if shot in terrain?
2. like a thunder cloud? Damage seems quite less but would be interesting to see some lightening and clouds. 3. Nice one. 4. This one is also nice. 5. We already have dirty bomb and it only adds a fancy pumpkin egg. Not so effective. 6. I always wished that there were some water weps in BEO. Loved this one but damage seems quite overpowered. 7. Air concept is cool. I wish we would add in some ways to do little damage. Maps First one is good idea. I don't support the second one as there are many weps that can bouncy and hit someone. Bugs The invitation bug is really annoying sometimes. I wonder why is it taking so long to fix it. :/ Forum Advertisement New wep unlock by registering is a good way to start. It might help a little. About getting additional credits by posting, I feel we might have to deal with lots of spams. Everyone will try to post (sometime unnecessary things) to get those credits quickly. ![]() |
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06-12-2015, 04:40 PM
Post: #3
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RE: Some Eureka Suggestions....!! :)
(06-12-2015 03:46 PM)Viper Wrote: 1. Didn't understand it. How will it damage if shot in terrain? 1. Well, it creates a tunnel, and if it hits the opp too then it will damage, it will be less like the one we already have which digs vertically (I don't know the name. ![]() 2. The damage is less because it also acts as a dirt by blocking the upside of the opponent, although it can be said by removing ''dirt'' we can add more damage. The greatest trick the devil ever played was convincing the world that he did not exist. ~ Charles Baudelaire ![]() ![]() http://i.imgur.com/GXnauid.png http://i.imgur.com/U1TQfmO.png http://i.imgur.com/ytegY8J.png |
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06-12-2015, 05:56 PM
Post: #4
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RE: Some Eureka Suggestions....!! :)
Nice ideas
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06-13-2015, 02:56 PM
Post: #5
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Some Eureka Suggestions....!! :)
@Sidd
All Suggestions are stunning. |
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06-13-2015, 03:21 PM
Post: #6
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RE: Some Eureka Suggestions....!! :)
All uncreative ideas, or bad
![]() There's no greater bore than perfection- Richard Connell |
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06-13-2015, 05:55 PM
Post: #7
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RE: Some Eureka Suggestions....!! :)
(06-13-2015 03:21 PM)Toxic Waste9583 Wrote: All uncreative ideas, or bad I don't mind if you think they are un-creative, I just posted here so there may be new updates, I really don't care when people don't do anything themselves but find faults in others... The greatest trick the devil ever played was convincing the world that he did not exist. ~ Charles Baudelaire ![]() ![]() http://i.imgur.com/GXnauid.png http://i.imgur.com/U1TQfmO.png http://i.imgur.com/ytegY8J.png |
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06-13-2015, 08:10 PM
Post: #8
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RE: Some Eureka Suggestions....!! :)
nice Suggestions sidd :]
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06-13-2015, 08:34 PM
Post: #9
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RE: Some Eureka Suggestions....!! :)
Nice ideas but idk what eueka means y
![]() Long live Jahseh
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06-13-2015, 08:45 PM
Post: #10
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RE: Some Eureka Suggestions....!! :)
Don't you know the story of eureka,let me tell you
This Short Story Eureka Eureka is quite interesting to all the people. Enjoy reading this story. Archimedes was a Greek scientist. He lives in Syracuse nearly 200 years ago. The King of the land wanted to wear a Golden Crown. He gave some gold to a goldsmith to make a suitable crown. After few days, the goldsmith brought the finished crown to the King. The crown was weighed. The weight of the crown was equal to the gold given to the goldsmith by the King. The King looked at the color of the crown. He had a suspicion. The goldsmith could have stolen some gold from the gold given to him. The King wanted to find out the truth. He asked his court scientist Archimedes to find out. The King said, “Find out how much gold had been stolen?” How to find out the truth? Archimedes thought about the problem day and night. One day he was about to have his bath, but he was busy thinking. He did not notice the bathtub. The water in the bathtub was already full to the brim. He slid into the bathtub. Immediately a large quantity of water flowed over the brim of the bath tub. He noticed this suddenly. His brain wave worked suddenly. He jumped out of the bathtub, shouting, “Eureka! Eureka!” Eureka in Greek means “I have found it.” Different metals of the same weight have different volumes. Objects, put in water, will displace water. The displaced water will be equal to their volume. For example, an iron cube weighing a kilogram will disperse some water. But an aluminums cube of the same weight will displace more water than the iron cube. Archimedes knew all these theories. Using this as the basic knowledge, Archimedes worked out a plan to find out the purity of the crown. Archimedes took two bowls. He filled them with water to the brim. Then he placed each bowl separately in the middle of the large vessels. He placed the crown in one bowl. Water overflowed. It collected at the bottom of the outer vessel. Then he took a cube of pure gold. This cube of gold was equal in weight to the crown. He kept this gold cube in the middle of the second bowl. Here also water overflowed. Water got collected at the bottom of the outer bowl. Archimedes then measured the quantity of water in the two vessels. He found out the difference in the water overflow. The crown had sent out more water. The cube of gold had sent out less water. But both the crown and the gold cube were of the same weight. So, they should have sent out the same quantity of water. Therefore, the crown had some other metals mixed in it. These metals took up more space in the water than pure gold. Archimedes reported this finding to the King. The King demanded the truth from the goldsmith. The goldsmith then confessed. He had stolen some gold. He had added some other metals. Think clearly. You can find solutions to new problems. |
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