Matthew's Ideas ( New Ideas #7 and #8 )
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01-19-2015, 05:05 AM
Post: #11
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RE: Aim resetting
i shoot very rarely with same aim since either opponent moves or i change target (for example opponent i was shooting is in hole after air strike or dfa or big boom) or change weapon (for example mortar and dfa have different aims). ok as pro-option not by default.
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01-19-2015, 06:56 AM
Post: #12
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RE: Aim resetting
When I play, one of my goals is to never have or give the opportunity to my opponent to be able to shoot twice without changing his aim (that is one of the main reasons why I play with both random gravity and wind). This is definitely an interesting idea and I think I kind of like it. It might need a little bit more fine tuning, but it might be a nice idea for a pro setting.
What would your aim reset to? Would it go back to the way it is originally when the game starts? ![]() YOU MUST CONSTRUCT ADDITIONAL PYLONS. |
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01-20-2015, 06:38 AM
(This post was last modified: 01-20-2015 06:42 AM by matthew0000.)
Post: #13
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RE: Aim resetting
Thanks, guys for positive feedbacks
Answer for Sir. Ploppington Question The aim would be back to the original aim that was at the beginning of the game. |
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03-31-2015, 10:03 AM
Post: #14
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RE: Matthew Ideas ( New Ideas)
New Update and Ideas.
Thank you Matthew |
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03-31-2015, 10:07 AM
Post: #15
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RE: Matthew Ideas ( New Ideas)
love the idea of save a random map , and be able to use it any time as a main map, i agree on the price u say, the idea at the end its support the game, and we can delete and add a new random map we love, and yes sadly most of the random maps+platforms are better the main ones, and also they enourage more the need of aim that main ones
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03-31-2015, 11:05 AM
Post: #16
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RE: Matthew Ideas ( New Ideas)
I agree, the map slots and panda should have their places in the game, but specifically the slots, those sound really nice to me.
At first I thought your map idea was being able to choose the order of maps when selecting them, that would be really helpful! Other inclusions of BEO1 shells that I am dying to see are these from competitions, such as @troll2's animal pack: ![]() We need more animal shells, all I counted was 8 in BEO2 (mythical ones don't count). ![]() |
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04-01-2015, 03:12 AM
Post: #17
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RE: Matthew Ideas ( New Ideas)
hello
yep mat it our idea with save random map is great:The shell doctor i have waited for this since the beo2 was released ![]() I hope it'll be add ![]() |
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04-04-2015, 09:55 AM
Post: #18
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RE: Matthew Ideas ( New Ideas)
The map slots idea sounds good!
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04-24-2015, 06:20 AM
Post: #19
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RE: Matthew Ideas ( New Ideas)
New idea is out guys!!!
Idea Number 4 about the quit button. Thank you Matthew |
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04-24-2015, 06:25 AM
(This post was last modified: 04-24-2015 06:25 AM by ☬BlackDragonDrago☢.)
Post: #20
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RE: Matthew Ideas ( New Idea #4)
WOWWWWWWW Brooo
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