2v2v2. Yay
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08-17-2014, 09:40 PM
Post: #1
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2v2v2. Yay
The Name Says it all
![]() Why isnt this mode here yet? The game will become really fun with this game mode. ![]() |
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08-18-2014, 04:11 AM
Post: #2
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RE: 2v2v2. Yay
That is way too crowded for the map. modes like this have been suggested before, also.
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08-18-2014, 06:44 PM
Post: #3
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RE: 2v2v2. Yay
But what about 3v3? it also has 6 players right?
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08-18-2014, 07:16 PM
Post: #4
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RE: 2v2v2. Yay
I know. But the middle team would have no chance. and 3v3s are way too crowded for me anyway. every thing is always so close, and it has no skill in it. because the closest enemy is like right next to you after half the game.
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08-19-2014, 03:19 AM
Post: #5
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RE: 2v2v2. Yay
unless teams were scattered that teammates aren't on same side of maps nor in middle then it might work.
3 vs 3 is quite crowded in beo2 (unlike in beo1) and its easy to cause alot damage with big booms (if order goes like this: top opponent------>bottom teammate--------->middle opponent). |
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08-21-2014, 09:06 PM
Post: #6
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RE: 2v2v2. Yay
Honestly, why not try it and remove it if it doesn't work? It actually shouldn't be that much coding effort, given how the game works.
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08-21-2014, 11:55 PM
Post: #7
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RE: 2v2v2. Yay
The idea is no bad if each person would be on random side of map like me on left side of map and my team mate on right side. This might work out
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08-22-2014, 04:26 AM
Post: #8
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RE: 2v2v2. Yay
its quite possible that 1 team has 1 player on each side on middle of wall and rest teams occupy top and bottom places and more bad luck neither of those on middle start or are 2nd shooter.
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08-23-2014, 07:16 PM
Post: #9
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RE: 2v2v2. Yay
Guess its a fail then.
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08-24-2014, 04:12 AM
Post: #10
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RE: 2v2v2. Yay
not fail but would need bigger maps and extra coding that 1 team doesn't get obliterated after 3 turns.
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