Bad Eggs on wheels --troll2 suggestions
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06-20-2015, 11:14 AM
(This post was last modified: 06-20-2015 11:23 AM by troll2.)
Post: #261
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RE: Wind should be affected by terrain, walls and dirtyball -- troll2 suggestions
this is how could look the idea working, just imagine the new epic shots and flavor aiming can get
current wind mode vs wind affected by walls+more ![]() ![]() why ? how ? well explanation on blue light u can see the zones that have wind active current wind vs affected ![]() ![]() ![]() |
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